Factions

There are three faction groups used in the Africa Rising mod:
 * AFRICAN Factions
 * Axum - Gateway to prosperity
 * Meroe - The Vanguard Of Civilization
 * Blemmyes - Feared Nomads
 * NUMIDIAN Factions
 * Nasamones - The Vengeful Exiles
 * Garamantia - A Bastion Of Hope
 * Maesali - Ever Adaptable
 * Gaetuli - Masters Of The Waste
 * COLONIAL PUNIC Factions
 * Libya - Punic Allies
 * Nova Carthago - Punic Heirs
 * COLONIAL HELLENIC Factions
 * Cyrenaica -Those Who Stand Alone

African Factions
African factions are distinguished by their weak starting troops and high income building chains. African factions suffer in early-game skirmishes, but have their main advantage in the continual improvement of even their most basic units via investment into the metalworking expertise of the region. Early game advantages include reliably strong archers and high-morale medium infantry, while in the late game heavy infantry become the mainstay of African armies.

Numidian Factions
Numidian factions are distinguished by strong light cavalry and chariots. With an emphasis on the trade and livestock from their primarily nomadic societies, they benefit less from province capitals than the other factions, but smaller towns remain important hubs of trade and communication. Speed and harassment are the strengths of most Numidian units, making them excellent in skirmish, but lacking if caught in melee.

Colonial Punic Factions
The two Colonial Punic factions benefit from close relations with all other Punic factions, sharing a faith and a culture that isolates them from their neighbors. The Colonial Punic roster is mostly flexible and multipurpose, but they lack the specialists of other factions.

Colonial Hellenic Faction
The lone Colonial Hellenic faction is Cyrenaica, with a unique Graeco-African unit roster. The city-state becomes weaker as the administration is stretched over a wider area. They specialize in defensive heavy infantry, both Hellenic and auxiliary, but lack the strong cavalry arm of their neighbors.